Riot Games
Game Development Intern · Generalist Track
Full-pipeline game prototyping in Unity and Unreal Engine 5.
My ContributionIndependently delivered two playable prototypes, from core systems to packaged Windows builds.
Contributions & work details
Independently delivered two full-pipeline prototypes in Unity and Unreal Engine 5, taking each from project setup and core systems through polish, profiling, packaging, and presentation.
- Built a top-down action roguelite with data-driven weapons and upgrades, procedural dungeons, state-machine enemy AI, loot tables, and object pooling.
- Created a reusable UE5 gameplay foundation with Enhanced Input, C++ and Blueprint systems, Behavior Tree AI, UMG interfaces, Niagara VFX, and audio feedback.