Technical Artist / Gameplay Programmer / Graphics Engineer

Complexity,
made clear.

Hi, I’m Jiaqi He. I’m passionate about the intersection of art and technology, using computer science to create richer, more compelling visual experiences.

Open to game & graphics opportunities
01 Art meets technology
02 Visuals powered by code

Core capabilities

Four connected ways I contribute

Strategy, systems, and implementation stay connected from the first question to the final detail.

01

Rendering & Graphics

  • Creating real-time rendering effects, materials, lighting, and post-processing.
  • Working with OpenGL/Vulkan, PBR, shadow mapping, and deferred rendering.

Tools · C++ · OpenGL/Vulkan · GLSL/HLSL · RenderDoc

02

Technical Art & VFX

  • Creating shaders, procedural materials, particle effects, and artist-facing tools.
  • Optimizing performance, developing tools, and improving art workflows.

Tools · Unreal Niagara · Unity VFX Graph · Shader Graph · Houdini · Blender

03

Tools & Pipeline

  • Building editor tools, automation scripts, and asset-processing pipelines for designers and artists.
  • Measuring and improving workflow efficiency before and after tool adoption.

Tools · Python · C# Editor Tools · Git · Perforce

04

Gameplay & Systems

  • Building character controls, combat, interaction, quests, resources, and save systems with C++, C#, or GDScript.
  • Focused on systems design, state management, and scalable architecture.

Tools · C++ · C# · Unity · Unreal Engine · Godot

Selected work / 2026

Selected game projects

Gameplay programming, game AI, and graphics work across team projects, personal development, and coursework.

01 Curse Induced game cover

Gameplay Programmer · 8-person team · 2 weeks

Curse Induced

A 2D, story-rich interactive fiction RPG built with Godot for the UW Seattle Game Jam.

  • Gameplay Programming
  • Godot
  • 2D RPG
Play on itch.io
02 The Musketeers game cover

Gameplay Programmer / Game AI · 3-person team · 3 months

The Musketeers

A strategic, turn-based RPG built with Unity, featuring party building, companion recruitment, skill synergies, equipment, and branching routes.

  • Gameplay Programming
  • Game AI
  • Unity
Play on itch.io
03 Hive game cover

Gameplay Programmer · 4-person team · 1 month

Hive

A 3D escape-room puzzle game with horror and story elements, built with Unity as the final project for UW CSE 457 Computer Graphics.

  • Gameplay Programming
  • Unity
  • 3D Puzzle
Play on itch.io

About me

Design goes beyond visuals.
It’s about understanding and making choices.

Based in Seattle / Shanghai · Open to remote internships

  1. A strong foundation in programming and computer graphics from computer science and mathematics.
  2. A deep interest in visual craft and game design.
  3. Able to communicate across programming, art, and design.
  4. I enjoy solving problems end to end, from low-level technology to the player experience.
Education Fall 2024

University of Washington

  • B.S. in Computer Science & Engineering
  • B.A. in Mathematics

Working process

A clear path from question to delivery

  1. 01

    Discover

    Understand the context, people, and constraints.

  2. 02

    Define

    Frame the problem and align on priorities.

  3. 03

    Design

    Shape flows, interfaces, and reusable patterns.

  4. 04

    Deliver

    Build, test, refine, and prepare for launch.

Let’s build something good

Have an idea?
Let’s talk.

Open to thoughtful product, design, and front-end collaborations.