Rendering & Graphics
- Creating real-time rendering effects, materials, lighting, and post-processing.
- Working with OpenGL/Vulkan, PBR, shadow mapping, and deferred rendering.
Tools · C++ · OpenGL/Vulkan · GLSL/HLSL · RenderDoc
Technical Artist / Gameplay Programmer / Graphics Engineer
Hi, I’m Jiaqi He. I’m passionate about the intersection of art and technology, using computer science to create richer, more compelling visual experiences.
Core capabilities
Strategy, systems, and implementation stay connected from the first question to the final detail.
Tools · C++ · OpenGL/Vulkan · GLSL/HLSL · RenderDoc
Tools · Unreal Niagara · Unity VFX Graph · Shader Graph · Houdini · Blender
Tools · Python · C# Editor Tools · Git · Perforce
Tools · C++ · C# · Unity · Unreal Engine · Godot
Selected work / 2026
Gameplay programming, game AI, and graphics work across team projects, personal development, and coursework.
Gameplay Programmer · 8-person team · 2 weeks
A 2D, story-rich interactive fiction RPG built with Godot for the UW Seattle Game Jam.
Play on itch.io
Gameplay Programmer / Game AI · 3-person team · 3 months
A strategic, turn-based RPG built with Unity, featuring party building, companion recruitment, skill synergies, equipment, and branching routes.
Play on itch.io
Gameplay Programmer · 4-person team · 1 month
A 3D escape-room puzzle game with horror and story elements, built with Unity as the final project for UW CSE 457 Computer Graphics.
Play on itch.ioAbout me
Based in Seattle / Shanghai · Open to remote internships
Working process
Understand the context, people, and constraints.
Frame the problem and align on priorities.
Shape flows, interfaces, and reusable patterns.
Build, test, refine, and prepare for launch.
Let’s build something good
Open to thoughtful product, design, and front-end collaborations.